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The Project:

I created Misty Arrows using the Unreal Development Kit and Kismet.  This is a single level 3D platforming adventure game. 

 

The Goal:
In Misty Arrows I focused on pacing and flow by teaching players the main mechanic which is required in order to complete the level.  I did this by introducing players to the skills required to jump, use jump pads and use arrow blocks in a way that is easy to master. 


What went well:
-  It was difficult to tell which direction players should go with the fog all around so I created bright luminescent blocks that guide players throughout the level and gives them a clear sense of direction.
-  The pacing was well thought out making it is easy to pick up and play without getting any instructions on what to do.


What I would improve on:

-  Some players had difficulty getting accustomed to the speed of the arrow blocks.  I would tweak the variables so that all blocks have a varying speed depending on how far they are going to travel.
-  The environment is very simple, which is what I wanted, but adding more color to the world would have helped bring about some more flare.

Misty Arrows is a single player experience designed to encourage exploration and discovery. 

A single player level focused on pacing.

Misty Arrows

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