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The Goal
I strongly focused on blending inorganic and organic materials together to create contrast in the game world.


What went well
-  The contrast between inorganic and organic objects was effective and provided an intriguing visual style
-  Lighting was different on both sides of the wall which provided a clear difference in architectural objects from side to side
-  A high level of detail is apparent while navigating through the level


What I would improve on
-  Additional alien-like structures and materials would result in more atmosphere and intrigue.

 

Using the Unreal Development Kit I  created an alien-like structure amidst organic objects which brought about a unique and mysterious atmosphere.

A deserted piece of alien history is now overgrown by organic plants and trees.

Deserted History

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