The Goal
I strongly focused on blending inorganic and organic materials together to create contrast in the game world.
What went well
- The contrast between inorganic and organic objects was effective and provided an intriguing visual style
- Lighting was different on both sides of the wall which provided a clear difference in architectural objects from side to side
- A high level of detail is apparent while navigating through the level
What I would improve on
- Additional alien-like structures and materials would result in more atmosphere and intrigue.
Using the Unreal Development Kit I created an alien-like structure amidst organic objects which brought about a unique and mysterious atmosphere.

Displays the lighting and the objects used.

Fog taken off to show everything clearly on the front side.

A large contrast in colour and brightness on the back side.

Displays the lighting and the objects used.
A deserted piece of alien history is now overgrown by organic plants and trees.
Deserted History